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Nov. 6th, 2013 04:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Luceti School Info
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Current Staff
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Head teacher; all subjects
- Tries to encourage as much participation as possible. Usually calm, with some intense moments (particularly in lectures), and expects some kind of an answer if she calls on a student. She usually will have the students read aloud or make presentations.
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Previously a long time student, assistant teacher, proficient in Math, Writing and Science, substitutes when needed.
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Magic teacher, substitutes in other classes when needed.
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Music teacher, specializes in piano.
General info
Classes are generally in session from Monday - Thursday, roughly 9 AM-2:30 pm.
- Some classes might run over depending on what's going on.
- This scheduling leaves enough hours left in the day for people to do other things, so it's not an "all day" time consuming thing. It's a way to help fill characters mornings than anything else (and to give them something to do like "homework" if they wanted something to complain about.)
- The school building is open for use for tutoring sessions and other activities that characters might have an interest in. For example, a few of the clubs use the school for meetings. (Notably Billy's LGBT club and the Art club)
- Extra school supplies can be found in the item shop, like notebooks, papers, pencils, instruments, etc
- Note that after school study groups are encouraged to help people keep up, considering how short the schedule is. So students are ICly encouraged to organize that amongst themselves, if you want a chance to play that out or organize what characters they would be working with.
Entry Test
- Anyone who is interested in attending is given a standard test. The test has criteria in different areas of figuring out where the students are mental-grade level wise. So there would be three scores for the different parts and then the results would be averaged for an overall score.
- The test itself is meant to gauge skill levels in Math, Science, Reading and Writing comprehension. Student players are asked to give an idea of how their character would do in each area! Characters will run into questions which a five year old can answer, to questions that might be found in upper college courses. Problem solving and common sense and so forth. Obviously some of it is easy and some of it is hard depending on the character's experiences.
- Grading:
This usually just determines how well a student is doing or is expected to do in the class depending on the results of the standardized test.
"advanced" - genius level basically, but again there are always new things to be learned with the whole different world aspect there (above 340)
"above average" - not quite genius, but obviously knows the subjects well, regular A-B student (290-340)
"average" - understands the subject but doesn't excel, sometimes does well, sometimes does not, it depends (200-290)
"below average" - really needs help in the subject/just starting school (or just doesn't care that much) (below 200)
(Important note: Normal exams in classes would be given standard grades, the general "out of 100" or A-F grading system to avoid confusion! The above is just to see where the character's abilities are.)
Offered Courses
- Math: There are quite a few levels to math, starting from the most simple to extremely complicated depending on where a person's ability rests. Math ability is determined by the test given to new students. Those who score low are assigned extra tutoring, those who score higher are given more independent studies to challenge themselves with. Most classes try to have everyone on the same page.
- Science: Every semester up until a break (like summer and winter) will be focused on a different science subject. More of a study of natural things, and perhaps even delving into theory. Geology, physical, biology, chemistry among other practical sciences can likely be explored here, as time goes on. Students are also encouraged to talk about the different sciences they have in their worlds.
- Writing/Reading comprehension: Includes discussion of books and literacy and sentence/grammar structures, and composition writing. Lots of composition writing.
- Art: Usually just for Mondays and Wednesdays, and considered an "open" course. More of a recreational class, though everyone's expected to work on something, so it's not just a free period. Usually there will be some sort of guideline given on a particular day, sometimes they might have a discussion for part of the time instead, but mostly creativity is highly encouraged. They can decorate the school or offer their pieces to the Art Gallery if they're feeling ambitious enough.
- World Sharing: Given the broad span of worlds that students hail from, this class is intended to be one that allows students to learn more about one another and the worlds they come from. Presentations and groups working together are often encouraged, as obviously this is a class that relies mostly on what students are willing to tell about their histories. And hopefully there would be books available in the library to support this as well, but that isn't always the case. In most instances, they will have teleportation available to the battle dome where they can "view" a world's location. Raine can handle the programming, though the student would need to specify where they're visiting and what they might see there.
- Music: Tuesdays and Thursdays, taught by Jack Vessalius. Available to non-students as well. Students have a chance to learn about different instruments and their history and sharing some of their world's examples of music as well. He specializes in piano and may offer private lessons. Those who are skilled in other instruments are welcome to offer their services as well.
- Magic: Exploring the meaning of the term "Magic" and how it differs over various worlds. it's more of a class where discussion of how magic differentiates between world to world, and perhaps how using the term 'magic' to describe it might not be the best of terms considering the broad meaning and how some people don't even have it in their worlds. Especially since "magic" is more of a term that people use to apply to something "strange or different" and here it's being applied in a practical sense, so it's just working on finding a workable definition from it because the worlds are all so different.
On occasion studying the spirit's magic and explaining how it's used is focused on, some training -- really, those are all mostly individual activities and basically helping people monitor their own progress. Trying to answer questions like "Why am I having trouble contacting this spirit?" and such, considering that contacting the spirit takes time and they'd have to work on that on their own before they can even use the magic. (MORE INFORMATION about the spirits can be found here in the guide, just ctrl+f "the spirits".)
There also will be warnings, of course - especially not to rely on it too heavily in draft situations. And of course, students might not be interested in learning the magic at all or might have difficulty contacting them, so attending the course is optional! They can poke their heads in when something interests them, or just use the free period to further their studies in something else. Obviously anything that might seem too dangerous will be discouraged - over time this will include Twila as well.
Demonstrations are usually given, and students are allowed to demonstrate abilities from their worlds as well (and the question of whether or not they should still call this all "magic" remains). In the cooler months they also will teleported to the Battle dome so they can have more space and range over their abilities.
The Following Courses are optional! Non-students are welcome to attend them!
The Schoolhouse:
First floor: Raine's office, Classroom "A" (main classroom), Classroom "C" (Music classroom, with instruments), girl's bathroom, "cafeteria" (an extra large room that was once used in a town meeting), supply closet, Classroom "E" (the art room). Near the cafeteria at the back of the building is the door that leads to the playground.
Second floor: Gelda's old office (Unused?), Classroom "B" (science lab), Classroom "D", Classroom "F", boy's bathroom, Jack's office, Leon's office, empty office, supply closet. (the first floor is larger than the second, allowing for a section of the roof to be climbed up on. Classrooms "D" and "F" are empty rooms that can be used for tutoring and club meetings.)
Outside: In the back of the school is a playground that has a barrier to keep out the known villains. The general area includes something like this, though probably with a larger area for organized sports if students wished.
Other: Outside the building are a few various plants and flowerbeds, which Raine usually tends to. There's also a school bell that can be heard in the morning. There are a few other unused rooms, they just haven't been necessary given the general size of classes.